#pragma once #include "autoopt/quadric.hpp" namespace autoopt { template struct ellipse { T left_arm; T right_arm; T entrance_angle; constexpr quadric to_quadric() const { T a = (left_arm + right_arm) / T{2}; T a2 = a * a; T left_x = -left_arm * std::cos(entrance_angle); T left_y = left_arm * std::sin(entrance_angle); T right_x = right_arm * std::cos(entrance_angle); T right_y = right_arm * std::sin(entrance_angle); T c_x = (left_x + right_x) / T{2}; T c_y = (left_y + right_y) / T{2}; T c2 = (left_x - c_x) * (left_x - c_x) + (left_y - c_y) * (left_y - c_y); T b2 = a2 - c2; // source: https://en.wikipedia.org/wiki/Ellipse#General_ellipse T theta = std::atan2(right_y - left_y, right_x - left_x); T cos_t = std::cos(theta); T sin_t = std::sin(theta); T cos_t2 = cos_t * cos_t; T sin_t2 = sin_t * sin_t; T sico_t = sin_t * cos_t; T A = a2 * sin_t2 + b2 * cos_t2; T B = T{2} * (b2 - a2) * sico_t; T C = a2 * cos_t2 + b2 * sin_t2; T D = -T{2} * A * c_x - B * c_y; T E = -B * c_x - T{2} * C * c_y; T F = A * c_x * c_x + B * c_x * c_y + C * c_y * c_y - a2 * b2; return quadric(A, B, C, D, E, F); } }; } // namespace autoopt